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Hattrick Arena competitions

Hattrick Arena is the alternative competition system for Hattrick teams. There are many types of Hattrick Arena competitions, from single-match Duels against another manager to official ladder contests where you can try to become the 'King of the Hill'. There are even private tournaments you can create and run yourself, setting the rules you want.

Note that you can still play regular friendly matches every week even if you play in a tournament.

Creating or joining a tournament

Hattrick Arena has a flexible tournament creation system. It is possible to join tournaments created by others or create one for yourself and your friends, using customized rules to make the competition more interesting.

As the creator of a tournament, you can decide on all aspects of the tournament. Name, format, size, match times, and special rules such as allowing only a certain category of players (homegrown, minimum, or maximum age) or setting a salary or power rating limit for participating teams.

Everyone can set up a tournament using Hattrick Credits. Creating or entering tournaments for free is also possible if you are a Gold, Platinum, or Diamond Supporter.

Match days in the Arena

Matches in Hattrick Arena competitions are played on neutral grounds, and they don't give you any income from spectators (and no new members to your fan club).

All Hattrick Arena matches use the same match data as regular matches. So your players’ current form, skills, experience, injury status etc on the match day will be used. There are two exceptions though: team spirit (and confidence) is set to a fixed value and cards work differently. See below for details.

Matches also have no effect on your team or your players after the match. Players don't get any training or experience from these matches, nor do matches affect formation experience, team spirit, and so on.

Divisional Battles and Trophies

You will also find several official contests in Hattrick Arena. These are created by Hattrick, and you can participate for free of charge if invited.

In Division Battles, you and the other managers in your series compete together against the other series in your division. Every round, your series is drawn against a different series, where each of the participating teams will face one of the teams from the other. The goal is to be celebrated as the best series of your division at the end of the season!

Hattrick also organizes two Trophy tournaments, both played during the pre-season. The Generation Trophy is a tournament where managers who started playing Hattrick around the same time are matched against each other.

The Supporter Trophy is an invitational tournament for all current Hattrick Supporters.

Hattrick Arena effects in detail

All the details you need to know about Arena matches are listed here:

  • Team spirit: Team spirit is set to a fixed level (content) in Hattrick Arena matches.
  • Team confidence: Confidence is always set to a fixed level (wonderful) in Arena matches.
  • Injuries: No injuries will occur in Arena matches, but if your player already has an injury from a regular Hattrick match, they will not be able to play.
  • Cards (Own Tournaments): Tournaments have their own card status and have a completely different system of red/yellow cards from 'normal' Hattrick. Cards received in a tournament only count for matches in that tournament. If a player acquires a red card in 'normal' Hattrick, they can still play in tournament matches.
  • Cards (Ladders): Cards don't count in ladder tournaments.
  • Training: Players don't receive training from tournament matches.
  • Experience: Players don't gain experience from tournament matches.
  • Formations: Your current formation experience in 'normal' Hattrick is used for tournament matches. However, you do not gain formation experience from tournament matches.

Ladder contests

In a ladder, your goal is to reach the highest rung and become the 'King of the Hill' - then stay there for as long as you can. To reach the top, you challenge other teams listed above you in the ladder. If you win, you take their place in the ladder.

Challenge Rules

Your current position in the ladder affects which teams you are able to challenge.

  • Positions 2-5: You can only challenge the team immediately above you in the ladder.
  • Positions 6-11: You can challenge teams 1-2 places above you, but no higher than position 5.
  • Positions 12-18: You can challenge teams 1-3 places above you, but no higher than position 10.
  • Positions 19-39: You can challenge teams 1-5 places above you, but no higher than position 16.
  • Positions 40-63: You can challenge teams 1-7 places above you, but no higher than position 35.
  • Positions 64-99: You can challenge teams 1-10 places above you, but no higher than position 57.
  • Positions 100-129: You can challenge teams 1-15 places above you, but no higher than position 90.
  • Positions 130-169: You can challenge teams 1-25 places above you, but no higher than position 115.
  • Positions 170-199: You can challenge teams 1-35 places above you, but no higher than position 145.
  • Positions 200-249: You can challenge teams 1-50 places above you, but no higher than position 165.
  • Positions 250-599: You can challenge teams 1-75 places above you, but no higher than position 200.
  • Positions 600-1099: You can challenge teams 1-100 places above you, but no higher than position 525.
  • Positions 1100-2499: You can challenge teams 1-250 places above you, but no higher than position 1000.
  • Positions 2500-5499: You can challenge teams 1-500 places above you, but no higher than position 2250.
  • Pos 5500+: You can challenge teams 1-1000 places above you, but no higher than position 5000.

The challenger pays for the match with Credits, and challenged teams automatically accept the challenge. The match is played 24 hours after the challenge is made. If the challenger wins, the Credit will be refunded.

Position Changes after the Match

If you challenge a team and win, you take the position of the team you challenged. The challenged team moves down one position. This applies to all teams between the two teams in the ladder.

Example: Team A is in position 54 and challenges B, currently 47. If A wins, A takes position 47 from B. B moves down to position 48, and the team that held position 48 moves down to 49, the team that held position 49 moves down to 50, and so on.

If you challenge a team and lose, both teams stay in their respective places.

Challenge Grace Periods

A team cannot challenge you for twelve hours after the time your current challenge match begins. This gives you a chance to challenge a team yourself, and climb the ladder.

After a match in which you were the challenger, you can't challenge another team for 12 hours (from the start of the match). This is to give other teams a chance to challenge you. It is also to prevent scenarios where, for example, #2 always immediately challenges #1, making it impossible for #3 to challenge #1 and win that position.

 
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